//Maya ASCII 7.0 scene //Name: wt_shader_1.ma //Last modified: Tue, Feb 27, 2007 01:55:46 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode place3dTexture -n "wet_shader_place3dTexture1"; createNode place3dTexture -n "wet_shader_place3dTexture2"; createNode phong -n "wet_shader_phong1"; setAttr ".cp" 140.15199279785156; createNode phongE -n "wet_shader_phongE1"; setAttr ".dc" 0.62809997797012329; setAttr ".rn" 2; setAttr ".hls" 0.057859998196363449; setAttr ".wn" -type "float3" 0.13224 0.13224 0.13224 ; createNode stucco -n "wet_shader_stucco1"; setAttr ".ail" yes; setAttr ".cg" -type "float3" 0.91736001 0.91736001 0.91736001 ; setAttr ".dc" -type "float3" 0.33884001 0.33884001 0.33884001 ; setAttr ".sh" 10.578399658203125; setAttr ".c2" -type "float3" 1 0.70044082 0.42299998 ; createNode stucco -n "wet_shader_stucco2"; setAttr ".c1" -type "float3" 0.50414002 0.27389753 0.10032386 ; setAttr ".c2" -type "float3" 1 0.52810651 0.259 ; createNode bump3d -n "wet_shader_bump3d1"; createNode blendColors -n "wet_shader_blendColors1"; setAttr ".c1" -type "float3" 0 0 0 ; setAttr ".c2" -type "float3" 0.80992001 0.80992001 0.80992001 ; createNode surfaceLuminance -n "wet_shader_surfaceLuminance1"; createNode lightLinker -n "lightLinker1"; setAttr -s 4 ".lnk"; select -ne :time1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".o" 1; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 5 ".u"; select -ne :lightList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".l"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".dsm"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".ef"; setAttr -l on ".bf"; setAttr -l on ".sf"; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "wet_shader_phongE1.oc" "wet_shader_phong1.c"; connectAttr "wet_shader_blendColors1.op" "wet_shader_phong1.ambc"; connectAttr "wet_shader_phong1.oc" "wet_shader_phong1.sc"; connectAttr "wet_shader_stucco1.oc" "wet_shader_phongE1.c"; connectAttr "wet_shader_bump3d1.o" "wet_shader_phongE1.n"; connectAttr "wet_shader_stucco1.oc" "wet_shader_phongE1.sc"; connectAttr "wet_shader_place3dTexture1.wim" "wet_shader_stucco1.pm"; connectAttr "wet_shader_stucco2.oc" "wet_shader_stucco1.c1"; connectAttr "wet_shader_place3dTexture2.wim" "wet_shader_stucco2.pm"; connectAttr "wet_shader_stucco1.oa" "wet_shader_bump3d1.bv"; connectAttr "wet_shader_surfaceLuminance1.o" "wet_shader_blendColors1.b"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "phongE1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "wet_shader_phong1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr "wet_shader_phongE1.msg" ":defaultShaderList1.s" -na; connectAttr "wet_shader_phong1.msg" ":defaultShaderList1.s" -na; connectAttr "wet_shader_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "wet_shader_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "wet_shader_blendColors1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "wet_shader_surfaceLuminance1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "wet_shader_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "wet_shader_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "wet_shader_stucco2.msg" ":defaultTextureList1.tx" -na; // End of wt_shader_1.ma