//Maya ASCII 7.0 scene //Name: porcelain_shader_1.ma //Last modified: Wed, Mar 07, 2007 06:15:47 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode place3dTexture -n "porcelain_place3dTexture1"; createNode anisotropic -n "porcelain_anisotropic1"; setAttr ".dc" 0.25619998574256897; setAttr ".sprx" 69.452003479003906; setAttr ".spry" 89.263999938964844; setAttr ".roug" 1; setAttr ".angl" 235.04400634765625; setAttr ".frfi" 2.0994999408721924; createNode phong -n "porcelain_phong1"; setAttr ".dc" 0.89256000518798828; setAttr ".c" -type "float3" 1 1 1 ; setAttr ".sc" -type "float3" 0.85949999 0.85949999 0.85949999 ; setAttr ".rfl" 0.83472001552581787; setAttr ".cp" 10000; createNode surfaceLuminance -n "porcelain_surfaceLuminance1"; createNode bump3d -n "porcelain_bump3d1"; setAttr ".bd" 0.20000000298023224; createNode crater -n "porcelain_crater1"; setAttr ".ail" yes; createNode lightLinker -n "lightLinker1"; setAttr -s 5 ".lnk"; select -ne :time1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".o" 1; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 3 ".u"; select -ne :lightList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultTextureList1; select -ne :lambert1; setAttr ".c" -type "float3" 0.5 0.40619498 0.243 ; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".eaa" 0; setAttr ".ert" yes; select -ne :defaultResolution; setAttr -av ".h"; setAttr ".pa" 1; setAttr -av ".dar"; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".ef"; setAttr -l on ".bf"; setAttr -l on ".sf"; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "porcelain_phong1.oc" "porcelain_anisotropic1.c"; connectAttr "porcelain_phong1.oc" "porcelain_anisotropic1.sc"; connectAttr "porcelain_phong1.oc" "porcelain_anisotropic1.rc"; connectAttr "porcelain_surfaceLuminance1.o" "porcelain_anisotropic1.acr"; connectAttr "porcelain_surfaceLuminance1.o" "porcelain_anisotropic1.acg"; connectAttr "porcelain_surfaceLuminance1.o" "porcelain_anisotropic1.acb"; connectAttr "porcelain_bump3d1.o" "porcelain_anisotropic1.n"; connectAttr "porcelain_crater1.oa" "porcelain_bump3d1.bv"; connectAttr "porcelain_place3dTexture1.wim" "porcelain_crater1.pm"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "porcelain_anisotropic1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr "porcelain_anisotropic1.msg" ":defaultShaderList1.s" -na; connectAttr "porcelain_phong1.msg" ":defaultShaderList1.s" -na; connectAttr "porcelain_surfaceLuminance1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "porcelain_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "porcelain_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "porcelain_crater1.msg" ":defaultTextureList1.tx" -na; // End of porcelain_shader_1.ma