//Maya ASCII 7.0 scene //Name: orange_shader_1.ma //Last modified: Tue, Mar 20, 2007 03:54:51 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode place3dTexture -n "orange_shader_1_place3dTexture1"; createNode place3dTexture -n "orange_shader_1_place3dTexture3"; createNode place3dTexture -n "orange_shader_1_place3dTexture4"; createNode phongE -n "orange_shader_1_phongE1"; setAttr ".sc" -type "float3" 0.17355999 0.10711659 0.038877435 ; setAttr ".rfl" 0.14049999415874481; setAttr ".rn" 0.35537999868392944; setAttr ".hls" 0.34709998965263367; setAttr ".wn" -type "float3" 0.421 0.27567783 0.128405 ; createNode layeredTexture -n "orange_shader_1_layeredTexture1"; setAttr -s 2 ".cs"; setAttr ".cs[0].a" 1; setAttr ".cs[0].bm" 2; setAttr ".cs[0].iv" yes; setAttr ".cs[2].a" 1; setAttr ".cs[2].bm" 1; setAttr ".cs[2].iv" yes; createNode phongE -n "orange_shader_1_phongE5"; setAttr ".rn" 0.20000000298023224; setAttr ".hls" 0.65289998054504395; createNode blendColors -n "orange_shader_1_blendColors3"; setAttr ".c1" -type "float3" 1 1 1 ; setAttr ".c2" -type "float3" 0 0 0 ; createNode surfaceLuminance -n "orange_shader_1_surfaceLuminance2"; createNode blendColors -n "orange_shader_1_blendColors4"; setAttr ".b" 0.39669999480247498; setAttr ".c1" -type "float3" 1 0.30048183 0.083000004 ; setAttr ".c2" -type "float3" 1 0.57983369 0.098999977 ; createNode blinn -n "orange_shader_1__blinn1"; setAttr ".rfl" 0.14049999415874481; setAttr ".ec" 0.16527999937534332; setAttr ".sro" 0.3801800012588501; createNode stucco -n "orange_shader_1_stucco1"; setAttr ".sh" 6.7772002220153809; setAttr ".c1" -type "float3" 0.90899998 0.45120624 0.20088901 ; setAttr ".c2" -type "float3" 0.87599999 0.46101588 0.10774802 ; createNode bump3d -n "orange_shader_1_bump3d1"; setAttr ".bd" 0.059999998658895493; createNode leather -n "orange_shader_1_leather2"; setAttr ".ail" yes; setAttr ".cs" 0.12398000061511993; setAttr ".d" 0.9421200156211853; setAttr ".r" 1; createNode blendColors -n "orange_shader_1_blendColors2"; setAttr ".c1" -type "float3" 0.12 0.078594998 0.042000003 ; setAttr ".c2" -type "float3" 0.479 0.38212344 0.29650098 ; createNode surfaceLuminance -n "orange_shader_1_surfaceLuminance1"; createNode phongE -n "orange_shader_1_phongE4"; createNode blendColors -n "orange_shader_1_blendColors1"; setAttr ".c1" -type "float3" 1 0.43181467 0.047999978 ; setAttr ".c2" -type "float3" 1 0.68243396 0.17799997 ; createNode bump2d -n "orange_shader_1_bump2d2"; setAttr ".bd" 0.64999997615814209; setAttr ".vc1" -type "float3" 0 7.9999998e-005 0 ; setAttr ".vc2" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode fractal -n "orange_shader_1_fractal1"; setAttr ".ail" yes; setAttr ".fr" 2.7853999137878418; createNode place2dTexture -n "orange_shader_1_place2dTexture1"; createNode stucco -n "orange_shader_1_stucco2"; setAttr ".dc" -type "float3" 0.44628 0.44628 0.44628 ; setAttr ".sh" 7.6031999588012695; setAttr ".c1" -type "float3" 0.20661999 0.20661999 0.20661999 ; setAttr ".c2" -type "float3" 1 1 1 ; createNode lightLinker -n "lightLinker1"; setAttr -s 7 ".lnk"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 7 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 6 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 14 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 6 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "orange_shader_1_layeredTexture1.oc" "orange_shader_1_phongE1.c"; connectAttr "orange_shader_1_blendColors2.op" "orange_shader_1_phongE1.ambc"; connectAttr "orange_shader_1_stucco2.oa" "orange_shader_1_phongE1.tc"; connectAttr "orange_shader_1_stucco2.oa" "orange_shader_1_phongE1.trsd"; connectAttr "orange_shader_1_phongE5.oc" "orange_shader_1_layeredTexture1.cs[0].c" ; connectAttr "orange_shader_1__blinn1.oc" "orange_shader_1_layeredTexture1.cs[2].c" ; connectAttr "orange_shader_1_blendColors3.op" "orange_shader_1_phongE5.ambc"; connectAttr "orange_shader_1_blendColors4.op" "orange_shader_1_phongE5.c"; connectAttr "orange_shader_1_surfaceLuminance2.o" "orange_shader_1_blendColors3.b" ; connectAttr "orange_shader_1_stucco1.oc" "orange_shader_1__blinn1.c"; connectAttr "orange_shader_1_bump3d1.o" "orange_shader_1__blinn1.n"; connectAttr "orange_shader_1_blendColors2.op" "orange_shader_1__blinn1.ambc"; connectAttr "orange_shader_1_phongE4.oc" "orange_shader_1__blinn1.sc"; connectAttr "orange_shader_1_leather2.oa" "orange_shader_1__blinn1.tc"; connectAttr "orange_shader_1_leather2.oa" "orange_shader_1__blinn1.trsd"; connectAttr "orange_shader_1_place3dTexture1.wim" "orange_shader_1_stucco1.pm"; connectAttr "orange_shader_1_leather2.oa" "orange_shader_1_bump3d1.bv"; connectAttr "orange_shader_1_place3dTexture3.wim" "orange_shader_1_leather2.pm"; connectAttr "orange_shader_1_surfaceLuminance1.o" "orange_shader_1_blendColors2.b" ; connectAttr "orange_shader_1_blendColors1.op" "orange_shader_1_phongE4.c"; connectAttr "orange_shader_1_blendColors2.op" "orange_shader_1_phongE4.ambc"; connectAttr "orange_shader_1_bump2d2.o" "orange_shader_1_phongE4.n"; connectAttr "orange_shader_1_fractal1.oa" "orange_shader_1_bump2d2.bv"; connectAttr "orange_shader_1_place2dTexture1.o" "orange_shader_1_fractal1.uv"; connectAttr "orange_shader_1_place2dTexture1.ofs" "orange_shader_1_fractal1.fs"; connectAttr "orange_shader_1_place3dTexture4.wim" "orange_shader_1_stucco2.pm"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[6].llnk"; connectAttr "orange_shader_1_phongE1.msg" ":defaultShaderList1.s" -na; connectAttr "orange_shader_1__blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "orange_shader_1_phongE4.msg" ":defaultShaderList1.s" -na; connectAttr "orange_shader_1_phongE5.msg" ":defaultShaderList1.s" -na; connectAttr "orange_shader_1_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_place3dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_blendColors1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "orange_shader_1_blendColors2.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "orange_shader_1_surfaceLuminance1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_place3dTexture4.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_blendColors3.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "orange_shader_1_surfaceLuminance2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_blendColors4.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "orange_shader_1_place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "orange_shader_1_bump2d2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "orange_shader_1_layeredTexture1.msg" ":defaultTextureList1.tx" -na; connectAttr "orange_shader_1_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "orange_shader_1_leather2.msg" ":defaultTextureList1.tx" -na; connectAttr "orange_shader_1_stucco2.msg" ":defaultTextureList1.tx" -na; connectAttr "orange_shader_1_fractal1.msg" ":defaultTextureList1.tx" -na; // End of orange_shader_1.ma