//Maya ASCII 7.0 scene //Name: metal_shader_3.ma //Last modified: Sun, Apr 15, 2007 01:12:02 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode place3dTexture -n "metal_shader_3_place3dTexture1"; setAttr ".sh" -type "double3" 1.2 20 0 ; createNode place3dTexture -n "metal_shader_3_place3dTexture2"; createNode anisotropic -n "metal_shader_3_anisotropic1"; createNode layeredTexture -n "metal_shader_3_layeredTexture1"; setAttr -s 2 ".cs"; setAttr ".cs[1].a" 1; setAttr ".cs[1].bm" 6; setAttr ".cs[1].iv" yes; setAttr ".cs[2].a" 1; setAttr ".cs[2].bm" 1; setAttr ".cs[2].iv" yes; createNode anisotropic -n "metal_shader_3_anisotropic2"; setAttr ".sc" -type "float3" 0.18182001 0.1134958 0.096910059 ; setAttr ".rc" -type "float3" 0.33000001 0.1075668 0.058739994 ; setAttr ".roug" 0.5; setAttr ".frfi" 11.834500312805176; createNode crater -n "metal_shader_3_crater1"; setAttr ".ail" yes; setAttr ".sh" 0.80000001192092896; setAttr ".c1" -type "float3" 1 0.44297466 0.34799999 ; setAttr ".c2" -type "float3" 1 0.687195 0.14300001 ; setAttr ".c3" -type "float3" 1 0.84164697 0.662 ; createNode bump3d -n "metal_shader_3_bump3d2"; setAttr ".bd" -0.5; createNode blinn -n "metal_shader_3_blinn1"; createNode marble -n "metal_shader_3_marble1"; setAttr ".ail" yes; setAttr ".vc" -type "float3" 0.38100001 0.12684685 0.065151006 ; setAttr ".vw" 0.48759999871253967; setAttr ".di" 0.40498000383377075; setAttr ".c" 0.041319999843835831; createNode stucco -n "metal_shader_3_stucco1"; setAttr ".sh" 8.0995998382568359; setAttr ".c1" -type "float3" 0.52065998 0.020826411 0.020826411 ; setAttr ".c2" -type "float3" 0.54699999 0.184339 0.184339 ; createNode bump3d -n "metal_shader_3_bump3d1"; setAttr ".bd" -0.30000001192092896; createNode marble -n "metal_shader_3_marble2"; setAttr ".ail" yes; setAttr ".vc" -type "float3" 0 0 0 ; setAttr ".vw" 0.48759999871253967; setAttr ".di" 0.40498000383377075; setAttr ".c" 0.041319999843835831; createNode samplerInfo -n "metal_shader_3_samplerInfo1"; createNode lightLinker -n "lightLinker1"; setAttr -s 5 ".lnk"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 5 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 5 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 5 ".tx"; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 2; setAttr ".rfr" 2; setAttr ".eaa" 0; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "metal_shader_3_layeredTexture1.oc" "metal_shader_3_anisotropic1.c"; connectAttr "metal_shader_3_marble2.oc" "metal_shader_3_anisotropic1.sc"; connectAttr "metal_shader_3_marble2.oa" "metal_shader_3_anisotropic1.roug"; connectAttr "metal_shader_3_marble2.oa" "metal_shader_3_anisotropic1.angl"; connectAttr "metal_shader_3_samplerInfo1.fr" "metal_shader_3_anisotropic1.arfl"; connectAttr "metal_shader_3_samplerInfo1.fr" "metal_shader_3_anisotropic1.rfl"; connectAttr "metal_shader_3_anisotropic2.oc" "metal_shader_3_layeredTexture1.cs[1].c" ; connectAttr "metal_shader_3_blinn1.oc" "metal_shader_3_layeredTexture1.cs[2].c"; connectAttr "metal_shader_3_crater1.oc" "metal_shader_3_anisotropic2.c"; connectAttr "metal_shader_3_bump3d2.o" "metal_shader_3_anisotropic2.n"; connectAttr "metal_shader_3_place3dTexture2.wim" "metal_shader_3_crater1.pm"; connectAttr "metal_shader_3_crater1.oa" "metal_shader_3_bump3d2.bv"; connectAttr "metal_shader_3_marble1.oc" "metal_shader_3_blinn1.c"; connectAttr "metal_shader_3_bump3d1.o" "metal_shader_3_blinn1.n"; connectAttr "metal_shader_3_marble1.oc" "metal_shader_3_blinn1.sc"; connectAttr "metal_shader_3_place3dTexture1.wim" "metal_shader_3_marble1.pm"; connectAttr "metal_shader_3_stucco1.oc" "metal_shader_3_marble1.fc"; connectAttr "metal_shader_3_place3dTexture1.wim" "metal_shader_3_stucco1.pm"; connectAttr "metal_shader_3_marble1.oa" "metal_shader_3_bump3d1.bv"; connectAttr "metal_shader_3_place3dTexture1.wim" "metal_shader_3_marble2.pm"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "metal_shader_3_anisotropic1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "blinn1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "phongE1SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr "metal_shader_3_anisotropic1.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_3_blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_3_anisotropic2.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_3_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_3_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_3_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_3_bump3d2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_3_samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "metal_shader_3_marble1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_3_layeredTexture1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_3_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_3_crater1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_3_marble2.msg" ":defaultTextureList1.tx" -na; // End of metal_shader_3.ma