//Maya ASCII 7.0 scene //Name: metal_shader_2.ma //Last modified: Wed, Feb 28, 2007 01:42:30 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode transform -n "metal_shader_2"; createNode place3dTexture -n "metal_shader_2_place3dTexture1" -p "metal_shader_2"; createNode blinn -n "metal_shader_2_blinn1"; createNode layeredTexture -n "metal_shader_2_layeredTexture1"; setAttr -s 4 ".cs"; setAttr ".cs[0].a" 1; setAttr ".cs[0].bm" 11; setAttr ".cs[0].iv" yes; setAttr ".cs[1].a" 1; setAttr ".cs[1].bm" 6; setAttr ".cs[1].iv" yes; setAttr ".cs[2].a" 1; setAttr ".cs[2].bm" 6; setAttr ".cs[2].iv" yes; setAttr ".cs[3].a" 1; setAttr ".cs[3].bm" 1; setAttr ".cs[3].iv" yes; createNode stucco -n "metal_shader_2_stucco2"; setAttr ".sh" 11.239999771118164; setAttr ".c1" -type "float3" 0.20685801 0.27406314 0.29300001 ; setAttr ".c2" -type "float3" 0.331 0.18453349 0.138027 ; createNode blinn -n "metal_shader_2_blinn3"; setAttr ".dc" 0.3801800012588501; createNode stucco -n "metal_shader_2_stucco3"; setAttr ".ail" yes; setAttr ".sh" 2.809999942779541; setAttr ".c1" -type "float3" 0.29300001 0.29277509 0.26545802 ; setAttr ".c2" -type "float3" 0.17355999 0.096760213 0.072374515 ; createNode bump3d -n "metal_shader_2_bump3d2"; setAttr ".bd" 2; createNode stucco -n "metal_shader_2_stucco1"; setAttr ".ail" yes; setAttr ".sh" 8.5951995849609375; setAttr ".c1" -type "float3" 0.20655851 0.223 0.107486 ; setAttr ".c2" -type "float3" 0.33058 0.21657947 0.1305791 ; createNode lambert -n "metal_shader_2_lambert2"; createNode cloth -n "metal_shader_2_cloth1"; setAttr ".ail" yes; setAttr ".uc" -type "float3" 0.53719997 0.41971022 0.2508724 ; setAttr ".vc" -type "float3" 0.5 0.37587416 0.19749999 ; createNode place2dTexture -n "metal_shader_2_place2dTexture1"; setAttr ".re" -type "float2" 50 50 ; createNode bump2d -n "metal_shader_2_bump2d1"; setAttr ".bd" 0.019999999552965164; setAttr ".vc1" -type "float3" 0 0.00014000002 0 ; setAttr ".vc2" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode cloth -n "metal_shader_2_cloth2"; setAttr ".ail" yes; createNode lightLinker -n "lightLinker1"; setAttr -s 6 ".lnk"; select -ne :time1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".o" 1; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 6 ".st"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 5 ".u"; select -ne :lightList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultTextureList1; setAttr -s 6 ".tx"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".ef"; setAttr -l on ".bf"; setAttr -l on ".sf"; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "metal_shader_2_layeredTexture1.oc" "metal_shader_2_blinn1.c"; connectAttr "metal_shader_2_cloth1.oc" "metal_shader_2_blinn1.sc"; connectAttr "metal_shader_2_cloth1.oc" "metal_shader_2_blinn1.rc"; connectAttr "metal_shader_2_cloth1.oa" "metal_shader_2_blinn1.rfl"; connectAttr "metal_shader_2_stucco2.oc" "metal_shader_2_layeredTexture1.cs[0].c" ; connectAttr "metal_shader_2_blinn3.oc" "metal_shader_2_layeredTexture1.cs[1].c"; connectAttr "metal_shader_2_stucco1.oc" "metal_shader_2_layeredTexture1.cs[2].c" ; connectAttr "metal_shader_2_lambert2.oc" "metal_shader_2_layeredTexture1.cs[3].c" ; connectAttr "metal_shader_2_place3dTexture1.wim" "metal_shader_2_stucco2.pm"; connectAttr "metal_shader_2_stucco3.oc" "metal_shader_2_blinn3.c"; connectAttr "metal_shader_2_bump3d2.o" "metal_shader_2_blinn3.n"; connectAttr "metal_shader_2_stucco3.oa" "metal_shader_2_blinn3.ec"; connectAttr "metal_shader_2_stucco3.oc" "metal_shader_2_blinn3.sc"; connectAttr "metal_shader_2_stucco3.oa" "metal_shader_2_blinn3.rfl"; connectAttr "metal_shader_2_place3dTexture1.wim" "metal_shader_2_stucco3.pm"; connectAttr "metal_shader_2_stucco3.oa" "metal_shader_2_bump3d2.bv"; connectAttr "metal_shader_2_place3dTexture1.wim" "metal_shader_2_stucco1.pm"; connectAttr "metal_shader_2_cloth1.oc" "metal_shader_2_lambert2.c"; connectAttr "metal_shader_2_bump2d1.o" "metal_shader_2_lambert2.n"; connectAttr "metal_shader_2_cloth1.oc" "metal_shader_2_lambert2.it"; connectAttr "metal_shader_2_place2dTexture1.o" "metal_shader_2_cloth1.uv"; connectAttr "metal_shader_2_place2dTexture1.ofs" "metal_shader_2_cloth1.fs"; connectAttr "metal_shader_2_cloth2.oa" "metal_shader_2_bump2d1.bv"; connectAttr "metal_shader_2_place2dTexture1.o" "metal_shader_2_cloth2.uv"; connectAttr "metal_shader_2_place2dTexture1.ofs" "metal_shader_2_cloth2.fs"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "lambert2SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "metal_shader_2_layeredTexture1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "blinn2SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "blinn3SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr "metal_shader_2_lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_2_blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_2_blinn3.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_2_place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_2_bump2d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_2_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_2_bump3d2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "metal_shader_2_cloth1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_2_cloth2.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_2_layeredTexture1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_2_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_2_stucco2.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_2_stucco3.msg" ":defaultTextureList1.tx" -na; // End of metal_shader_2.ma