//Maya ASCII 7.0 scene //Name: metal_shader_1.ma //Last modified: Tue, Feb 27, 2007 01:32:26 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode transform -n "metal_shader_1"; createNode place3dTexture -n "metal_shader_1_place3dTexture1" -p "metal_shader_1"; createNode place3dTexture -n "metal_shader_1_place3dTexture2" -p "metal_shader_1"; createNode place3dTexture -n "metal_shader_1_place3dTexture3" -p "metal_shader_1"; createNode place3dTexture -n "metal_shader_1_place3dTexture4" -p "metal_shader_1"; createNode phong -n "metal_shader_1_phong1"; setAttr ".rfl" 0.33886000514030457; setAttr ".cp" 300; createNode layeredTexture -n "metal_shader_1_layeredTexture1"; setAttr -s 2 ".cs"; setAttr ".cs[2].a" 1; setAttr ".cs[2].bm" 6; setAttr ".cs[2].iv" yes; setAttr ".cs[3].a" 1; setAttr ".cs[3].bm" 1; setAttr ".cs[3].iv" yes; createNode phongE -n "metal_shader_1_phongE1"; createNode bump3d -n "metal_shader_1_bump3d2"; createNode leather -n "metal_shader_1_leather1"; setAttr ".ail" yes; setAttr ".cs" 0.074400000274181366; setAttr ".d" 0.16527999937534332; setAttr ".s" 0.24796000123023987; setAttr ".r" 1; setAttr ".th" 0.0908999964594841; createNode marble -n "metal_shader_1_marble1"; setAttr ".fc" -type "float3" 0.71073997 0.71073997 0.71073997 ; setAttr ".vc" -type "float3" 0.29800001 0.17458192 0.10251199 ; setAttr ".vw" 0.34709998965263367; setAttr ".di" 0.66114002466201782; setAttr ".c" 0.098999999463558197; createNode blinn -n "metal_shader_1_blinn3"; createNode bump3d -n "metal_shader_1_bump3d1"; createNode stucco -n "metal_shader_1_stucco1"; setAttr ".ail" yes; setAttr ".sh" 11.405200004577637; createNode stucco -n "metal_shader_1_stucco2"; setAttr ".sh" 50; setAttr ".c1" -type "float3" 0.87300003 0.28526759 0.09864898 ; setAttr ".c2" -type "float3" 0.56199998 0.24607787 0.129822 ; createNode blendColors -n "metal_shader_1_blendColors2"; setAttr ".c1" -type "float3" 0.2 0.2 0.2 ; setAttr ".c2" -type "float3" 0.80000001 0.80000001 0.80000001 ; createNode surfaceLuminance -n "metal_shader_1_surfaceLuminance1"; createNode lightLinker -n "lightLinker1"; setAttr -s 8 ".lnk"; select -ne :time1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".o" 1; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 8 ".st"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 9 ".u"; select -ne :lightList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultTextureList1; setAttr -s 5 ".tx"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".ef"; setAttr -l on ".bf"; setAttr -l on ".sf"; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "metal_shader_1_layeredTexture1.oc" "metal_shader_1_phong1.c"; connectAttr "metal_shader_1_blendColors2.op" "metal_shader_1_phong1.ambc"; connectAttr "metal_shader_1_blendColors2.op" "metal_shader_1_phong1.sc"; connectAttr "metal_shader_1_phongE1.oc" "metal_shader_1_layeredTexture1.cs[2].c" ; connectAttr "metal_shader_1_blinn3.oc" "metal_shader_1_layeredTexture1.cs[3].c"; connectAttr "metal_shader_1_bump3d2.o" "metal_shader_1_phongE1.n"; connectAttr "metal_shader_1_marble1.oc" "metal_shader_1_phongE1.c"; connectAttr "metal_shader_1_leather1.oa" "metal_shader_1_bump3d2.bv"; connectAttr "metal_shader_1_place3dTexture4.wim" "metal_shader_1_leather1.pm"; connectAttr "metal_shader_1_place3dTexture2.wim" "metal_shader_1_marble1.pm"; connectAttr "metal_shader_1_bump3d1.o" "metal_shader_1_blinn3.n"; connectAttr "metal_shader_1_stucco1.oc" "metal_shader_1_blinn3.c"; connectAttr "metal_shader_1_stucco1.oa" "metal_shader_1_bump3d1.bv"; connectAttr "metal_shader_1_place3dTexture1.wim" "metal_shader_1_stucco1.pm"; connectAttr "metal_shader_1_marble1.oc" "metal_shader_1_stucco1.c1"; connectAttr "metal_shader_1_stucco2.oc" "metal_shader_1_stucco1.c2"; connectAttr "metal_shader_1_place3dTexture3.wim" "metal_shader_1_stucco2.pm"; connectAttr "metal_shader_1_surfaceLuminance1.o" "metal_shader_1_blendColors2.b" ; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "metal_shader_1_anisotropic1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "metal_shader_1_anisotropic2SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "metal_shader_1_blinn1SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "metal_shader_1_blinn2SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[6].llnk"; connectAttr "metal_shader_1_blinn3SG.msg" "lightLinker1.lnk[6].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[7].llnk"; connectAttr "metal_shader_1_phongE1SG.msg" "lightLinker1.lnk[7].olnk"; connectAttr "metal_shader_1_phong1.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_1_blinn3.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_1_phongE1.msg" ":defaultShaderList1.s" -na; connectAttr "metal_shader_1_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_1_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_1_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_1_place3dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_1_surfaceLuminance1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_1_blendColors2.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "metal_shader_1_place3dTexture4.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "metal_shader_1_bump3d2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "metal_shader_1_layeredTexture1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_1_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_1_marble1.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_1_stucco2.msg" ":defaultTextureList1.tx" -na; connectAttr "metal_shader_1_leather1.msg" ":defaultTextureList1.tx" -na; // End of metal_shader_1.ma