//Maya ASCII 7.0 scene //Name: lava_shader_v01.ma //Last modified: Thu, May 10, 2007 12:49:57 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode place3dTexture -n "lava_shader_v01_place3dTexture1"; createNode place3dTexture -n "lava_shader_v01_place3dTexture2"; createNode place3dTexture -n "lava_shader_v01_place3dTexture3"; createNode layeredShader -n "lava_shader_v01_layeredShader1"; setAttr -s 3 ".cs"; setAttr ".cs[0].t" -type "float3" 1 1 1 ; setAttr ".cs[1].t" -type "float3" 1 1 1 ; setAttr ".cs[2].t" -type "float3" 0.2 0.2 0.2 ; setAttr ".cs[2].g" -type "float3" 0 0 0 ; createNode phong -n "lava_shader_v01_phong1"; setAttr ".sc" -type "float3" 0.5 0.34395251 0.13850001 ; setAttr ".rfl" 0.14049999415874481; setAttr ".rc" -type "float3" 0.57852 0 0 ; setAttr ".cp" 76.512001037597656; createNode crater -n "lava_shader_v01_crater1"; setAttr ".ail" yes; setAttr ".sh" 2.6447999477386475; setAttr ".c2" -type "float3" 1 0.65446919 0.21499997 ; setAttr ".c3" -type "float3" 1 0.46759418 0.34500003 ; setAttr ".m" 0.057859998196363449; createNode bump3d -n "lava_shader_v01_bump3d1"; setAttr ".bd" -0.5; createNode phongE -n "lava_shader_v01_phongE3"; setAttr ".rfl" 0.16527999937534332; setAttr ".rn" 0.15703999996185303; setAttr ".hls" 0.041319999843835831; setAttr ".wn" -type "float3" 0.5 0.35009176 0.1665 ; createNode stucco -n "lava_shader_v01_stucco1"; setAttr ".sh" 9.0911998748779297; setAttr ".c1" -type "float3" 0.71899998 0 0 ; setAttr ".c2" -type "float3" 0.215 0.17478661 0.060630001 ; createNode blendColors -n "lava_shader_v01_blendColors1"; setAttr ".c1" -type "float3" 0 0 0 ; setAttr ".c2" -type "float3" 1 1 1 ; createNode surfaceLuminance -n "lava_shader_v01_surfaceLuminance1"; createNode layeredTexture -n "lava_shader_v01_layeredTexture1"; setAttr -s 2 ".cs"; setAttr ".cs[1].a" 1; setAttr ".cs[1].bm" 10; setAttr ".cs[1].iv" yes; setAttr ".cs[2].a" 1; setAttr ".cs[2].bm" 1; setAttr ".cs[2].iv" yes; createNode cloud -n "lava_shader_v01_cloud1"; setAttr ".c2" -type "float3" 0.66900003 0.44823 0.47770286 ; createNode phongE -n "lava_shader_v01_phongE2"; createNode bump2d -n "lava_shader_v01_bump2d1"; setAttr ".bd" -3; setAttr ".bf" 2; setAttr ".vc2" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode fractal -n "lava_shader_v01_fractal1"; setAttr ".ail" yes; createNode place2dTexture -n "lava_shader_v01_place2dTexture1"; createNode fractal -n "fractal2"; setAttr ".ail" yes; setAttr ".cg" -type "float3" 0.52899998 0.41589555 0.173512 ; setAttr ".co" -type "float3" 0.41321999 0 0 ; setAttr ".dc" -type "float3" 0.5 0.37954283 0.27700001 ; setAttr ".th" 0.04960000142455101; createNode place2dTexture -n "lava_shader_v01_place2dTexture2"; createNode blendColors -n "lava_shader_v01_blendColors2"; setAttr ".c1" -type "float3" 0 0 0 ; setAttr ".c2" -type "float3" 1 1 1 ; createNode surfaceLuminance -n "lava_shader_v01_surfaceLuminance2"; createNode lightLinker -n "lightLinker1"; setAttr -s 8 ".lnk"; select -ne :time1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".o" 1; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 8 ".st"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 6 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 11 ".u"; select -ne :lightList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultTextureList1; setAttr -s 6 ".tx"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".ef"; setAttr -l on ".bf"; setAttr -l on ".sf"; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "lava_shader_v01_phong1.oc" "lava_shader_v01_layeredShader1.cs[0].c"; connectAttr "lava_shader_v01_phong1.ogc" "lava_shader_v01_layeredShader1.cs[0].g" ; connectAttr "lava_shader_v01_phongE3.oc" "lava_shader_v01_layeredShader1.cs[1].c" ; connectAttr "lava_shader_v01_phongE3.ogc" "lava_shader_v01_layeredShader1.cs[1].g" ; connectAttr "lava_shader_v01_layeredTexture1.oc" "lava_shader_v01_layeredShader1.cs[2].c" ; connectAttr "lava_shader_v01_crater1.oc" "lava_shader_v01_phong1.c"; connectAttr "lava_shader_v01_bump3d1.o" "lava_shader_v01_phong1.n"; connectAttr "lava_shader_v01_place3dTexture2.wim" "lava_shader_v01_crater1.pm"; connectAttr "lava_shader_v01_crater1.oa" "lava_shader_v01_bump3d1.bv"; connectAttr "lava_shader_v01_stucco1.oc" "lava_shader_v01_phongE3.c"; connectAttr "lava_shader_v01_blendColors1.op" "lava_shader_v01_phongE3.ambc"; connectAttr "lava_shader_v01_stucco1.oc" "lava_shader_v01_phongE3.ic"; connectAttr "lava_shader_v01_stucco1.oc" "lava_shader_v01_phongE3.sc"; connectAttr "lava_shader_v01_place3dTexture1.wim" "lava_shader_v01_stucco1.pm"; connectAttr "lava_shader_v01_surfaceLuminance1.o" "lava_shader_v01_blendColors1.b" ; connectAttr "lava_shader_v01_cloud1.oc" "lava_shader_v01_layeredTexture1.cs[1].c" ; connectAttr "lava_shader_v01_phongE2.oc" "lava_shader_v01_layeredTexture1.cs[2].c" ; connectAttr "lava_shader_v01_place3dTexture3.wim" "lava_shader_v01_cloud1.pm"; connectAttr "lava_shader_v01_bump2d1.o" "lava_shader_v01_phongE2.n"; connectAttr "fractal2.oc" "lava_shader_v01_phongE2.c"; connectAttr "fractal2.oc" "lava_shader_v01_phongE2.ic"; connectAttr "lava_shader_v01_blendColors2.op" "lava_shader_v01_phongE2.ambc"; connectAttr "lava_shader_v01_fractal1.oa" "lava_shader_v01_bump2d1.bv"; connectAttr "lava_shader_v01_place2dTexture1.o" "lava_shader_v01_fractal1.uv"; connectAttr "lava_shader_v01_place2dTexture1.ofs" "lava_shader_v01_fractal1.fs"; connectAttr "lava_shader_v01_place2dTexture2.o" "fractal2.uv"; connectAttr "lava_shader_v01_place2dTexture2.ofs" "fractal2.fs"; connectAttr "lava_shader_v01_surfaceLuminance2.o" "lava_shader_v01_blendColors2.b" ; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[6].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[7].llnk"; connectAttr "lava_shader_v01_layeredShader1.msg" ":defaultShaderList1.s" -na; connectAttr "lava_shader_v01_phongE2.msg" ":defaultShaderList1.s" -na; connectAttr "lava_shader_v01_phongE3.msg" ":defaultShaderList1.s" -na; connectAttr "lava_shader_v01_phong1.msg" ":defaultShaderList1.s" -na; connectAttr "lava_shader_v01_place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_bump2d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_surfaceLuminance1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_blendColors1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "lava_shader_v01_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_blendColors2.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "lava_shader_v01_surfaceLuminance2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lava_shader_v01_place3dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "lava_shader_v01_layeredTexture1.msg" ":defaultTextureList1.tx" -na; connectAttr "lava_shader_v01_fractal1.msg" ":defaultTextureList1.tx" -na; connectAttr "fractal2.msg" ":defaultTextureList1.tx" -na; connectAttr "lava_shader_v01_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "lava_shader_v01_crater1.msg" ":defaultTextureList1.tx" -na; connectAttr "lava_shader_v01_cloud1.msg" ":defaultTextureList1.tx" -na; // End of lava_shader_v01.ma