//Maya ASCII 7.0 scene //Name: golden_metal_v01.ma //Last modified: Fri, Apr 27, 2007 02:42:11 AM requires maya "7.0"; requires "Mayatomr" "7.0.1.14m - 3.4.5.2 "; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP Service Pack 2 (Build 2600)\n"; createNode place3dTexture -n "golden_metal_v01_place3dTexture1"; createNode place3dTexture -n "golden_metal_v01_place3dTexture2"; createNode place3dTexture -n "golden_metal_v01_place3dTexture3"; createNode phongE -n "golden_metal_v01_phongE1"; setAttr ".sc" -type "float3" 0.5 0.46498775 0.37849998 ; setAttr ".rn" 0.09917999804019928; setAttr ".hls" 0.19009999930858612; createNode layeredShader -n "golden_metal_v01_layeredShader1"; setAttr -s 3 ".cs"; setAttr ".cs[3].g" -type "float3" 0 0 0 ; setAttr ".cs[4].t" -type "float3" 0.61123204 0.60214907 0.43877077 ; setAttr ".cs[4].g" -type "float3" 0 0 0 ; setAttr ".cs[5].t" -type "float3" 1 1 1 ; createNode phongE -n "golden_metal_v01_phongE2"; createNode stucco -n "golden_metal_v01_stucco1"; setAttr ".ail" yes; setAttr ".sh" 6.9419999122619629; setAttr ".c1" -type "float3" 1 0.65907067 0.324 ; setAttr ".c2" -type "float3" 1 0.8990072 0.65900004 ; createNode bump3d -n "golden_metal_v01_bump3d1"; setAttr ".bd" 1.2000000476837158; createNode ramp -n "golden_metal_v01_ramp1"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.80000001 0.80000001 0.80000001 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0.2 0.2 0.2 ; createNode place2dTexture -n "golden_metal_v01_place2dTexture1"; createNode samplerInfo -n "golden_metal_v01_samplerInfo1"; createNode anisotropic -n "golden_metal_v01_anisotropic1"; createNode granite -n "golden_metal_v01_granite1"; setAttr ".ail" yes; setAttr ".c1" -type "float3" 0.72100002 0.71450669 0.597709 ; setAttr ".c2" -type "float3" 0.54000002 0.53084296 0.36990002 ; setAttr ".c3" -type "float3" 0.824 0.65015632 0.21259202 ; setAttr ".fc" -type "float3" 0.588 0.57836896 0.405132 ; setAttr ".cs" 0.09917999804019928; setAttr ".dy" 2; setAttr ".s" 1; setAttr ".ra" 3; setAttr ".th" 0.20000000298023224; createNode bump3d -n "golden_metal_v01_bump3d2"; setAttr ".bd" 0.34999999403953552; createNode phongE -n "golden_metal_v01_phongE3"; createNode blendColors -n "golden_metal_v01_blendColors1"; setAttr ".c1" -type "float3" 0.67699999 0.6069631 0.43395698 ; setAttr ".c2" -type "float3" 0.51099998 0.47953847 0.32755098 ; createNode blendColors -n "golden_metal_v01_blendColors2"; setAttr ".c1" -type "float3" 0 0 0 ; setAttr ".c2" -type "float3" 1 1 1 ; createNode surfaceLuminance -n "golden_metal_v01_surfaceLuminance1"; createNode bump2d -n "golden_metal_v01_bump2d1"; setAttr ".bd" 0.34999999403953552; setAttr ".vc2" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode fractal -n "golden_metal_v01_fractal1"; setAttr ".ail" yes; setAttr ".a" 0.56199997663497925; createNode place2dTexture -n "golden_metal_v01_place2dTexture2"; createNode envBall -n "golden_metal_v01_envBall1"; setAttr ".i" 1.5318499803543091; setAttr ".e" -0.73989629745483398; createNode blendColors -n "golden_metal_v01_blendColors3"; setAttr ".c1" -type "float3" 0.64099997 0.60632443 0.508313 ; setAttr ".c2" -type "float3" 0.18182001 0.17318316 0.13509227 ; createNode samplerInfo -n "golden_metal_v01_samplerInfo2"; createNode lightLinker -n "lightLinker1"; setAttr -s 7 ".lnk"; select -ne :time1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".o" 0; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 6 ".st"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 7 ".s"; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 16 ".u"; select -ne :lightList1; setAttr -k on ".cch"; setAttr -k on ".nds"; select -ne :defaultTextureList1; setAttr -s 6 ".tx"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".ren" -type "string" "mentalRay"; select -ne :defaultResolution; setAttr -av ".h"; setAttr ".pa" 1; setAttr -av ".dar"; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -k on ".mwc"; setAttr ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -k on ".nds"; setAttr -l on ".ef"; setAttr -l on ".bf"; setAttr -l on ".sf"; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "golden_metal_v01_layeredShader1.oc" "golden_metal_v01_phongE1.c"; connectAttr "golden_metal_v01_envBall1.oc" "golden_metal_v01_phongE1.rc"; connectAttr "golden_metal_v01_phongE2.oc" "golden_metal_v01_layeredShader1.cs[3].c" ; connectAttr "golden_metal_v01_phongE2.ot" "golden_metal_v01_layeredShader1.cs[3].t" ; connectAttr "golden_metal_v01_anisotropic1.oc" "golden_metal_v01_layeredShader1.cs[4].c" ; connectAttr "golden_metal_v01_phongE3.oc" "golden_metal_v01_layeredShader1.cs[5].c" ; connectAttr "golden_metal_v01_phongE3.ogc" "golden_metal_v01_layeredShader1.cs[5].g" ; connectAttr "golden_metal_v01_stucco1.oc" "golden_metal_v01_phongE2.c"; connectAttr "golden_metal_v01_bump3d1.o" "golden_metal_v01_phongE2.n"; connectAttr "golden_metal_v01_ramp1.oc" "golden_metal_v01_phongE2.it"; connectAttr "golden_metal_v01_place3dTexture1.wim" "golden_metal_v01_stucco1.pm" ; connectAttr "golden_metal_v01_stucco1.oa" "golden_metal_v01_bump3d1.bv"; connectAttr "golden_metal_v01_place2dTexture1.o" "golden_metal_v01_ramp1.uv"; connectAttr "golden_metal_v01_samplerInfo1.fr" "golden_metal_v01_ramp1.v"; connectAttr "golden_metal_v01_place2dTexture1.ofs" "golden_metal_v01_ramp1.fs"; connectAttr "golden_metal_v01_granite1.oc" "golden_metal_v01_anisotropic1.c"; connectAttr "golden_metal_v01_granite1.oc" "golden_metal_v01_anisotropic1.it"; connectAttr "golden_metal_v01_bump3d2.o" "golden_metal_v01_anisotropic1.n"; connectAttr "golden_metal_v01_place3dTexture2.wim" "golden_metal_v01_granite1.pm" ; connectAttr "golden_metal_v01_granite1.oa" "golden_metal_v01_bump3d2.bv"; connectAttr "golden_metal_v01_blendColors1.op" "golden_metal_v01_phongE3.c"; connectAttr "golden_metal_v01_blendColors2.op" "golden_metal_v01_phongE3.ambc"; connectAttr "golden_metal_v01_bump2d1.o" "golden_metal_v01_phongE3.n"; connectAttr "golden_metal_v01_surfaceLuminance1.o" "golden_metal_v01_blendColors2.b" ; connectAttr "golden_metal_v01_fractal1.oa" "golden_metal_v01_bump2d1.bv"; connectAttr "golden_metal_v01_place2dTexture2.o" "golden_metal_v01_fractal1.uv"; connectAttr "golden_metal_v01_place2dTexture2.ofs" "golden_metal_v01_fractal1.fs" ; connectAttr "golden_metal_v01_place3dTexture3.wim" "golden_metal_v01_envBall1.pm" ; connectAttr "golden_metal_v01_blendColors3.op" "golden_metal_v01_envBall1.so"; connectAttr "golden_metal_v01_samplerInfo2.fr" "golden_metal_v01_blendColors3.b" ; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "golden_metal_v01_phongE1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "layeredShader1SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "phongE2SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "phongE3SG.msg" "lightLinker1.lnk[5].olnk"; connectAttr "golden_metal_v01_phongE1.msg" ":defaultShaderList1.s" -na; connectAttr "golden_metal_v01_layeredShader1.msg" ":defaultShaderList1.s" -na; connectAttr "golden_metal_v01_phongE2.msg" ":defaultShaderList1.s" -na; connectAttr "golden_metal_v01_phongE3.msg" ":defaultShaderList1.s" -na; connectAttr "golden_metal_v01_anisotropic1.msg" ":defaultShaderList1.s" -na; connectAttr "golden_metal_v01_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_bump3d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "golden_metal_v01_blendColors1.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "golden_metal_v01_blendColors2.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "golden_metal_v01_surfaceLuminance1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_bump2d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_bump3d2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_place3dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "golden_metal_v01_samplerInfo2.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "golden_metal_v01_blendColors3.msg" ":defaultRenderUtilityList1.u" -na ; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "golden_metal_v01_stucco1.msg" ":defaultTextureList1.tx" -na; connectAttr "golden_metal_v01_ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "golden_metal_v01_fractal1.msg" ":defaultTextureList1.tx" -na; connectAttr "golden_metal_v01_granite1.msg" ":defaultTextureList1.tx" -na; connectAttr "golden_metal_v01_envBall1.msg" ":defaultTextureList1.tx" -na; // End of golden_metal_v01.ma