//Maya ASCII 7.0 scene //Name: glass_shader_1.ma //Last modified: Thu, Mar 15, 2007 01:09:42 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode place3dTexture -n "glass_shader_1_place3dTexture1"; createNode place3dTexture -n "glass_shader_1_place3dTexture2"; createNode blinn -n "glass_shader_1_blinn1"; setAttr ".dc" 0.43801999092102051; setAttr ".ec" 0.17353999614715576; setAttr ".sro" 0.36366000771522522; createNode envChrome -n "glass_shader_1_envChrome1"; setAttr ".sc" -type "float3" 1 1 1 ; setAttr ".zc" -type "float3" 1 1 1 ; setAttr ".lc" -type "float3" 1 1 1 ; setAttr ".lw" 0.53719997406005859; setAttr ".ld" 0.43801999092102051; setAttr ".fc" -type "float3" 0.73500001 0.73500001 0.73500001 ; setAttr ".hc" -type "float3" 1 1 1 ; setAttr ".gc" -type "float3" 1 1 1 ; setAttr ".gw" 0.51239997148513794; setAttr ".gwg" 0.11569999903440475; setAttr ".gd" 0.016519999131560326; createNode envSphere -n "glass_shader_1_envSphere1"; createNode lightLinker -n "lightLinker1"; setAttr -s 5 ".lnk"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :lambert1; setAttr ".c" -type "float3" 0.79338002 0.5590409 0.35067394 ; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".eaa" 0; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "glass_shader_1_envChrome1.oc" "glass_shader_1_blinn1.c"; connectAttr "glass_shader_1_envChrome1.oc" "glass_shader_1_blinn1.sc"; connectAttr "glass_shader_1_envChrome1.oa" "glass_shader_1_blinn1.rfl"; connectAttr "glass_shader_1_envChrome1.oc" "glass_shader_1_blinn1.it"; connectAttr "glass_shader_1_envSphere1.oc" "glass_shader_1_blinn1.ambc"; connectAttr "glass_shader_1_place3dTexture1.wim" "glass_shader_1_envChrome1.pm"; connectAttr "glass_shader_1_place3dTexture2.wim" "glass_shader_1_envSphere1.pm"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "glass_shader_1_blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "glass_shader_1_place3dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "glass_shader_1_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "glass_shader_1_envChrome1.msg" ":defaultTextureList1.tx" -na; connectAttr "glass_shader_1_envSphere1.msg" ":defaultTextureList1.tx" -na; // End of glass_shader_1.ma