//Maya ASCII 7.0 scene //Name: double_sided_shader_v01.ma //Last modified: Wed, Apr 04, 2007 04:54:06 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode phongE -n "double_sided_phongE1"; createNode condition -n "double_sided_condition1"; setAttr ".st" 1; createNode blinn -n "double_sided_blinn1"; setAttr ".c" -type "float3" 0.5 0.34474999 0 ; createNode blinn -n "double_sided_blinn2"; setAttr ".c" -type "float3" 0 0.14900005 0.5 ; createNode samplerInfo -n "double_sided_samplerInfo1"; createNode lightLinker -n "lightLinker1"; setAttr -s 6 ".lnk"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 6 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 2 ".u"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "double_sided_condition1.oc" "double_sided_phongE1.c"; connectAttr "double_sided_blinn1.oc" "double_sided_condition1.cf"; connectAttr "double_sided_blinn2.oc" "double_sided_condition1.ct"; connectAttr "double_sided_samplerInfo1.fn" "double_sided_condition1.ft"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[5].llnk"; connectAttr "double_sided_phongE1.msg" ":defaultShaderList1.s" -na; connectAttr "double_sided_blinn1.msg" ":defaultShaderList1.s" -na; connectAttr "double_sided_blinn2.msg" ":defaultShaderList1.s" -na; connectAttr "double_sided_condition1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "double_sided_samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of double_sided_shader_v01.ma