//Maya ASCII 7.0 scene //Name: ballon_shader_v01.ma //Last modified: Fri, Mar 30, 2007 01:23:23 PM requires maya "7.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 7.0"; fileInfo "version" "7.0.1"; fileInfo "cutIdentifier" "200511200915-660870"; fileInfo "osv" "Microsoft Windows XP x64 Service Pack 1 (Build 3790)\n"; createNode place3dTexture -n "ballon_v01_place3dTexture2"; createNode phongE -n "ballon_v01_phongE1"; setAttr ".c" -type "float3" 0.11199999 0.36626938 0.5 ; createNode ramp -n "ballon_v01_ramp1"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.80000001 0.80000001 0.80000001 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0.40000001 0.40000001 0.40000001 ; createNode place2dTexture -n "ballon_v01_place2dTexture1"; createNode samplerInfo -n "ballon_v01_samplerInfo1"; createNode envSky -n "ballon_v01_envSky1"; setAttr ".tb" 0.16527999937534332; setAttr ".su" -type "float3" 0.1505 0.45275924 0.5 ; setAttr ".hb" -type "float3" 0.24439998 0.47133324 0.64999998 ; setAttr ".e" 11.9; setAttr ".sz" 4.4632000923156738; setAttr ".b" 20; setAttr ".sk" -type "float3" 0.29549998 0.40991777 0.5 ; setAttr ".sr" 218.17999267578125; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 3 ".u"; select -ne :lightList1; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :lambert1; setAttr ".c" -type "float3" 0.5 0.32324132 0.15599999 ; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderQuality; setAttr ".rfl" 10; setAttr ".rfr" 10; setAttr ".sl" 10; setAttr ".eaa" 0; setAttr ".ufil" yes; setAttr ".ss" 2; setAttr ".ert" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; select -ne :ikSystem; setAttr -s 4 ".sol"; connectAttr "ballon_v01_ramp1.oc" "ballon_v01_phongE1.it"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.tc"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.acr"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.acg"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.acb"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.rfl"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.trsd"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.tcf"; connectAttr "ballon_v01_samplerInfo1.fr" "ballon_v01_phongE1.dc"; connectAttr "ballon_v01_envSky1.oc" "ballon_v01_phongE1.rc"; connectAttr "ballon_v01_place2dTexture1.o" "ballon_v01_ramp1.uv"; connectAttr "ballon_v01_place2dTexture1.ofs" "ballon_v01_ramp1.fs"; connectAttr "ballon_v01_place3dTexture2.wim" "ballon_v01_envSky1.pm"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "ballon_v01_phongE1.msg" ":defaultShaderList1.s" -na; connectAttr "ballon_v01_place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "ballon_v01_samplerInfo1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "ballon_v01_place3dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ballon_v01_ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "ballon_v01_envSky1.msg" ":defaultTextureList1.tx" -na; // End of ballon_shader_v01.ma